ACC Squash League Rules
Players will be assigned to a team by the league coordinator and the team captains.
Players on each team will be ranked sequentially within the team from 1 (best player, highest rank) down.
Team captains may rearrange the ranking within their team subject to agreement from the other captains and the league coordinator. Usually the rearrangement will be supported by results from a challenge match where the lower ranked player beats the higher ranked player.
2) Matches, Rubbers and Games
Teams will play matches against each other according to the schedule set by the league coordinator. A match will consist of as many rubbers as teams can play with the available players.
If one of the teams in a match has more available players than the other, then one or more players from the short-handed team may play additional rubbers in the match so that all available players play in a rubber.
Unless the two team captains agree otherwise, the highest ranked players available from each team will play in rubber #1, the next highest in rubber #2 and so on.
Unless the two team captains agree otherwise, a player may not play in a rubber ranked below that player’s ranking within the team.
Rubbers will consist of best of 5 games.
Unless the league coordinator declares otherwise, players may choose the scoring method for the games in the rubber (point-per-serve play to 15 or point-only-on-serve play to 9). Players in an ongoing rubber must, if requested by waiting players, change at the end of their current game to point-per-serve scoring for the remaining games in the rubber. If players can’t agree on a scoring method then point-per-serve will be used.
Players are responsible for reporting the results of their rubbers. The league coordinator will provide a score sheet at the courts for this purpose. If the sheet is missing the players should inform their captains and the league coordinator of the results some other way such as e-mail or by leaving a message with the club staff.
The league coordinator will schedule the playing periods and opponent teams for league matches. The general objective is that each team will have a weekly match during the playing season, subject to adjustment for holidays, special events and facility availability.
Players should try to play their rubbers on the night designated for league play but a rubber can be completed anytime within the schedule period. Unless otherwise specified by the league coordinator, the scheduled period for a rubber is one week before or after the night designated for league play.
Team captains are to agree on the players for each rubber and are then to inform the players.
Players are to make best efforts to accommodate each other’s schedules, to honor their commitments to play and to inform their opponents promptly of cancellations or changes in availability. Failure to do so can result in a walkover (see rule 6 below).
4) Team Scoring
Players will earn 1 participation point for their team for each rubber they play.
Players who play in only one rubber in the match will earn 1 win point for their team for winning the rubber. If a player plays in more than one rubber in a match then the player will earn:
a) 1 win point for winning the rubber against the highest ranked opponent
b) 1 win point for winning any other rubber where the opponent is ranked equal or better
c) no win points for any other rubber where the opponent is ranked lower
5) Interruption and Suspension of Play
Rubbers may be suspended and resumed if both players agree. Otherwise one or both players will be considered to have withdrawn.
Players who withdraw (for example due to injury) will still be awarded the participation point for playing as long as they started playing the rubber.
When a player withdraws from a rubber the players in the rubber will agree on who should receive the point for winning. They may choose to split the point between their two teams or to award the point to one of the players (usually the one who was leading at the time of the withdrawal). If the players do not or cannot agree, the winning point will be awarded to the player who did not withdraw first. If it is not clear which player withdrew first, there will be no point awarded for winning.
6) Walkovers and Nulls
If a team commits to but subsequently fails to provide a player to play a rubber and the opposing team does provide a player for that rubber, the opposing team may claim a walkover.
The team who is awarded a walkover will be considered to have won the unplayed rubber with a score of 3-0. The team awarded the walkover will receive the team point for winning and the team point for playing.
Walkovers will be awarded only if there was commitment from both players and one player clearly failed to make a best effort to accommodate the other, thereby preventing play of the rubber.
If neither team provides players for a rubber within the scheduled days then that rubber is null – there are no points awarded and all rubbers below the null rubber move up a level.
The two team captains involved will agree on walkovers and nulls and inform the league coordinator. If the two captains cannot agree, the league coordinator will resolve disputes in consultation with the other team captains.
Unless another marker is present (see below) players are responsible for marking their own games within a rubber.
Players may invite any league member to mark (referee) their rubber. Members invited to mark must do so, within the constraints of their own schedules and court times. Inexperience at marking is no excuse.